Capability Matrix
最后更新:2026-07-27。此页只索引外部方法的论文原生能力、官方 release scope 和 PhysHSI 中的比较角色;它不等于本项目已经复现。全部来源和纳入规则见 Deep-Research Audit。
K 表示 kinematic 或 soft-physics trajectory method;P 表示论文报告 physical
humanoid closed loop。full/partial/absent 是截至审计日的官方 release scope,不是
论文质量判断。
| 方法 | 原生输入 → 输出 | K/P | hand/contact 语义 | teacher → student | 官方 release 已核验 | PhysHSI 中的正确角色 |
|---|---|---|---|---|---|---|
| HUMANISE / SceneDiffuser | language + 3D scene → human motion/pose | K | scene contact,非 HOI tracker | 否 | code/data | static HSI generation lineage |
| TRUMANS / LINGO | scene/action/text → long HSI;dynamic object motion | K | LINGO: SMPL-X/MANO | 否 | code/data | reference-source / generator comparison |
| InterDiff / CG-HOI | human/object history or text → dynamic HOI | K | contact-informed | 否 | code | physical-informed generation baseline |
| CHOIS | language + initial state + sparse object waypoints → synchronized human/object trajectory | K | object path/contact metrics | 否 | code | 最直接的 path-conditioned proposal baseline |
| HSI-GPT / SceneMI | multimodal tokens or noisy keyframes + scene → HSI motion | K | SceneMI: BPS/local geometry | 否 | paper/project | scene interface / noisy-repair baseline |
| HOSIG / Dyn-HSI | scene/text → full-body HOSIG / dynamic HSI | K | HOSIG finger-level; Dyn-HSI SMPL-X hands | 否 | HOSIG promised; Dyn-HSI absent | dynamic-scene generation comparison |
| MP-HOI | multimodal priors/text → cascaded SMPL-X human/object HOI trajectory | K | contact/dynamics features; processed data omits articulated hands | 否 | paper only / release unverified | text/multimodal HOI generation comparison |
| SSOMotion / DIP | scene semantics or unpaired scene → human motion | K | scene relation,非 HOI control | 否 | code | scene representation/generalization baseline |
| InterPhys / PAMotion | dynamic scene/text → force/contact-aware HOI trajectory | K | continuous-force / multi-object contact loss | 否 | not verified | kinematic physics-aware comparison,不是 teacher |
| HOI-FHLI | instruction → body/finger/object motion → RL tracker | P | full finger/object motion | tracker only | full | end-to-end generator + direct tracker baseline |
| SIMS | RAG script + scene → physics HSI policy | P | multi-condition physical contact | policy only | partial/placeholder | instruction-to-physics system competitor |
| BiBo | VLM command + executed motion → diffusion future → RL tracker | P | IK key-joints, not articulated finger replay | executor only | partial | physical-feedback system; hand-interface boundary |
| VLM-RMD | VLM relation plan → auto goal/reward → RL policy | P | part relation/movement | policy only | dataset/project only | reward/goal-interface competitor |
| DeVI | text-conditioned synthetic HOI video → hybrid target → dexterous physics controller | P | 3D human + 2D object hybrid tracking reward | controller only | official repo is code stub; release pending | generated-video-to-physics HOI system competitor |
| PULSE / PULSE-X | physics motion latent encoder/decoder → tracking/task action | P | full-body; original PULSE is 32D, project PULSE-X checkpoint uses a separately verified 48D contract | no | full source/preview | frozen latent controller for A2-G, not a new method contribution |
| PHC-X checkpoint family | dense SMPL-X reference → 153D direct action target | P | articulated SMPL-X body/hands | no | local released checkpoint contract | direct lower bound and A2-R base; not a native ResMimic interface |
| MaskedMimic / ProtoMotions | masked partial targets/text/scene → physics motion inpainting | P | released checkpoint is SMPL, no articulated hands | no | full source; SMPL checkpoint IsaacLab-only | useful partial-reference prior, not an off-the-shelf SMPL-X hand HOI teacher |
| SONIC | G1 dense motion reference → universal tracker | P | G1-specific 64D/FSQ + hand primitive in GRAIL | no | official code/models | GRAIL native base, not contract-equivalent to PULSE-X |
| H2O / OmniH2O | retargeted human motion → privileged teacher → sparse-sensor humanoid policy | P | dexterous hands, not dense HOI object trajectory | yes | full official code/data | core human-to-humanoid teacher/deployment prior |
| HumanPlus | human-motion shadowing → teleop data → egocentric BC skill policy | P | robot body/hands, task-specific objects | yes | paper/project; runnable release unverified | full-stack human-data-to-visual-skill competitor |
| TWIST | retargeted human/MoCap reference → RL+BC whole-body tracker | P | robot whole-body, not a dense object-contact teacher | no | full code/data/checkpoint | open human-to-humanoid tracking/teleoperation baseline |
| Expert-Guided Imitation | MoCap upper/root + walking-expert BC → box loco-manipulation | P | box/contact signals; no articulated SMPL-X hand interface | expert-guided imitation | paper/project; runnable release unverified | direct human-reference + locomotion-expert comparison |
| PhysHOI / SkillMimic | dense reference → scratch contact-aware policy | P | explicit interaction reward | teacher only | source lineage | scratch expert lower bound |
| OmniGrasp | object goal → grasp/control policy | P | object-centric | policy only | source lineage | object-control diagnostic |
| InterMimic | dense human/object/contact reference → HOI tracker | P | whole-body + object/contact | teacher | official source | pretrained HOI teacher family |
| MaskedManipulator / MimicManipulator | dense SMPL-X HOI reference → physics teacher → DAgger masked body/object-goal policy | P | articulated body/hands + phased contact reward | yes | paper/project; runnable release unverified | direct teacher + sparse-goal student competitor; cannot be omitted from SMPL-X physics discussion |
| ResMimic | frozen GMT + object/ref → direct action residual | P | object/contact reward | teacher | full | A2-R inspiration; adapted, not strict PHC-X reproduction |
| GRAIL | 3D asset/VFM → SMPL-X/object → SONIC latent adapter → RGB policy | P | 64D latent residual + binary hand primitive | yes, visual policy | full code/data | A2-G design source and direct system comparator |
| RePHO | noisy HOI → forward/backward policy/reference refinement | P | HOI tracking/contact | teacher/refiner | full | per-sequence refiner baseline |
| SUGAR | noisy kinematic prior → privileged refiner → dataset → tracker/generator | P | contact labels | yes | full | closest end-to-end pipeline competitor |
| InterPrior | full-reference expert → sparse-goal variational policy → RL | P | contact/keypoint/object goal | yes | paper/project only | teacher + student competitor, not only student template |
| HumanVLA | state teacher → vision/language student | P | object rearrangement | yes | full | teacher/student external baseline |
| ComplexMimic | imperfect MoCap → dual experts → difficulty-aware distillation | P | complex scene collision/contact | distillation | full | noisy reference + complex scene competitor |
| ContactMimic | reference keypoints + binary contacts → policy | P | explicit per-part contact command | deployment command | full | contact contract / ablation source |
| WristMimic | body/wrist reference + object outcome → finger policy | P | fingers not pose-supervised | teacher only | code pending | finger-interface ablation source |
| InterReal | augmented HOI reference → reward-learning tracker | P | hand contact augmentation | teacher | not verified | reward-learning teacher competitor |
| ULTRA | neural retargeting → tracker → dense-ref/sparse-goal/egocentric controller | P | G1 whole-body loco-manipulation | yes | paper/project; runnable release unverified | direct tracker-to-autonomous-controller system competitor |
| CWI | MoCap upper imitation + lower-body experts → whole-body teacher → bimanual-hand/command student | P | bimanual command, not full object HOI reference | yes | paper/project; runnable release unverified | sparse deployment actor competitor |
| HumanoidMimicGen | contact-rich demonstrations + planning → physical data → visuomotor policy | P | single/dual-arm contact skills | data → policy | paper/project; runnable release unverified | physics data-engine/student competitor |
| VisualMimic | low-level human keypoint tracker → egocentric visual keypoint policy | P | keypoint command, not dense HOI contact | yes | paper/project; runnable release unverified | tracking-to-perception controller system competitor |
接入与写作规则
- GRAIL-Min、A2-R、A2-G 都是 teacher candidates/baselines。 任何 adaptation 必须写清 body mapping、control space、reference visibility、object/contact condition 和 checkpoint interface;不准借用论文原名掩盖 interface change。
- SUGAR、InterPrior、HumanVLA 是完整 teacher/student 竞争系统。 即使无法在当前 runtime 直接复现,它们也必须进入 paper related work 和 claim boundary。
physics-aware不等于P。 InterPhys/PAMotion 的 force/contact loss 说明 input 质量可能更好,但不能代替 physics rollout metrics。full不等于项目已跑通。 每个 official code 仍须标为 native reproduction、adapted result 或 planned adaptation;运行证据只写在 Evidence Dashboard。- controller paper 与 checkpoint contract 要分开引用。 原始 PULSE 报告 32D latent; 本项目 PULSE-X checkpoint 的 48D interface 是本地 checkpoint/code contract。两者不可 互相替代,也不可由“ProtoMotions 支持 SMPL-X”推出“存在可用 SMPL-X MaskedMimic”。